![]() While Garriott had come to envision this unfolding on the conqueror's own homeworld (also foreshadowed in the official Ultima VIII clue book, Pentology ), the series finale was slated to return to a ravaged Britannia by the time its predecessor's closing sequence was finalized. In its incipient form, the story of Ultima IX was to follow directly from Pagan and chronicle the Avatar's ascension to immortality as the Titan of Ether, such that the Guardian might finally be vanquished. It was also during this period that the game's full title began to be publicized. In early 1993, while Ultima VIII was under development, Garriott spoke of his intention to ship its sequel in a white, cloud-covered box with a glassy logo, completing the trilogy's minimalist theme established by the stark black packaging of Ultima VII and blazing orange cover art for Ultima VIII (each so designed to form a "wall of color" when displayed on store shelves). The game's earliest public mention appears in Caroline Spector's 1992 interview with Garriott (conducted for Ultima: The Avatar Adventures prior to the release of Ultima VII), in which he indicates it would take place in Britannia. During work on Ultima VII, series creator Richard Garriott had already planned for Ultima IX to conclude the saga of the Avatar, whereby the player character would, in some fashion, die to destroy the Guardian. ![]() Unlike its later iterations, there are relatively few known details of the initial conceptual outline for Ultima IX, and no prototypes from its first phase of active development have been publicly unveiled. Pre-production and Crusader Engine (1991–1994)
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